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Summer Islands Download Kickass Rar

Updated: Mar 14, 2020





















































About This Game The holidays are in danger. Millions of vacationers are unable to find a suitable holiday destination. Are you the right businessman to build the unique holiday paradise everyone is looking for? To become rich and expand your paradise? But watch out, there will be competitors and some unpredictable weather that could destroy all your hopes and dreams. Summer Islands - This versatile economic simulation gives you the opportunity to build an indescribable holiday paradise. Build cabins, villas or expensive hotels right at the beach or up in the hills. After the first buildungs are completed, tourists will start to visit the island via boat or plane in hope of a great vacation. That is when the challenge begins: to please the tourists needs you can build bars, discos, golf courses, supermarkets and many other buildings that are popular with tourists and enhance your income as the islands owner. But don't underestimate your environment. There are many disasters to occur and enemies who are equally striving to make money. So make sure to always keep an eye on your holiday paradise. [/ i] "Due to adjustable seeds there are endless randomly generated atolls, archipelagos and islands. »Real-time strategic gameplay in the server-client architecture. »Single player with various challenging campaigns. »Multiplayer so you can play with friends. »Computer enemies in single and multiplayer mode. »Various buildings and recreational facilities as well as special attractions, auctions, sabotage and some unpredictable disasters. »Map editor to create and play your own world. b4d347fde0 Title: Summer IslandsGenre: Indie, Simulation, Strategy, Early AccessDeveloper:MatthiasMaPublisher:MatthiasMaRelease Date: 21.06.2019 Summer Islands Download Kickass Rar Update from end of June 2018 [v0.0.9]: Hello Togetherthe last week in June there were a lot of little things to fix and improve. You notice that all the puzzle pieces are coming together and the early access is approaching.- At the beginning we added the total costs in the annual financial report. Because you want to know at first glance the exact losses/gains of recent years.- For a better differentiation of buildings and land we have limited the black and white effect to buildings only as soon as you click on one. Since clicking on a normal natural field does not require any colour preferences to be displayed, as is the case with buildings. - To improve the performance, the dark water was provided with a uniform click event. Thus the computer no longer has to check every field in the dark water to see if it was hit by a click.- Furthermore we have made the window clearer which opens when you click on a building. In addition, this menu can now be moved individually via the bar.Many more bugs have been fixed or ergonomic improvements have been made to make the game feel more relaxed and natural. There are a few bigger ideas that need to be integrated until early access. Nevertheless, a lot of game concepts are already integrated which would make a pleasant game possible.We look forward to integrating further major innovations in the coming weeks. Update Log:. Update end of october [v0.0.13]: Hello together,in the last two weeks we have concentrated a bit on bug fixing again. So that the basic functions work flawlessly. We have been implementing the Save and Load functions for some time now. But as time went by more and more Feytures were added so this had to be updated again. This time we could also integrate the AI which now, as expected, continues to build after loading.Furthermore many bug fixes were added to correct unreadable objects or apparent elements in the background. To inform you about a major change towards early access: In the last weeks we have managed to shrink our Javascript files (50%) and make them unreadable. Now one of you thinks that Javascript can only be made unreadable pseudo. This is partly true. But at least we try to prevent with it a "fast" intervention into the game code. It's all about protecting our work and preventing unfair gameplay. Mods are a completely different topic. We try to support them. But until we have a working mod support it will probably still take a while. To also present some pictures to you we want to introduce some new buildings in this update:On the one hand we have designed another restaurant in the last weeks called Mega Grill. A bigger restaurant for the masses in the rustic wild weststile. A must for every saloon lover.Another building which was finished in the last weeks is under the category attractions. The zoo, a highlight for the whole family. It is more difficult to build because it is a larger building.In the next weeks we try to concentrate on efficiency and error solutions. In addition, our graphic designer creates additional content for the individual building typesUpdate log. Interim balance 2018: Hello together,today there are some news that you may not be so happy to receive or that you may have thought you already had. WeHello together, today there are some news that you may not be so happy to receive or that you may have thought you already had. Unfortunately we will not get into our planned time window with the early access in 2018 anymore. We are very sorry about that and we know how much some of you were looking forward to it.As you have seen, we have been trying hard over the last few weeks to get into an early access stage.Now we've decided to stop all of it...just kidding! Our planning is as follows:Early Access release in Q2 2019 at the latest.. Update February [v0.0.19]: Hello together,this time there were many improvements to the Basic Game Principle to meet the requirements of Early Access. We are getting closer and closer to the goal to get a stable version that includes the basic Summer Islands mechanics and can be extended with bigger updates in the future.You can read from time to time how the Steam marked is flooded by unfinished Early Access games and how they don't get done. This will not be the case with Summer Islands!We have made many improvements in this version and implemented mechanics that should have been integrated for weeks.The biggest internal finetuning changes have been in the BUILDING COSTS and in the calculation of the POPULARITY of the buildings. In addition, work was also done on the MAP CREATION.A few smaller architectural restructurings were carried out, e.g. -We did this during the creation of the Minimap. Since the creation during the runtime requires a lot of resources, we placed them in the server that sends a PNG file to the clients when the game starts.-Each player now has the ability to customize the building colors according to flat or normal mode.-The maximum water depth has been extended so that a more beautiful transition from dark to light water is possible.-As soon as a bridge part is destroyed, the surrounding bridge parts are destroyed sequentially.-The starting year was set to 1990 for aesthetic reasons. :)-A more complex insurance calculation was integrated.-A long required allocation of the buildings on the basics of IDs was realized and integrated into the individual areas.-A smoother movement was integrated, which gives the player a better assignment of the direction of movement.In summary, a lot of work was done on smaller extensions and bug fixes. Many mechanics are already integrated in a stable way. A large part of the still needed work lies in the visual improvement of buttons, explanations or the missing tutorial. But let's face it, who is still playing a tutorial these days? :)A knowledge database/help center with short explanations might be the better choice. But that will not be decided until the next few weeks.Update log:. Update february 2018, v0.0.1: Hello together,These past few weeks in the end of february have been so hard. Not with Summer Islands but rather with the work next to Summer Islands. Espcecially with the end of the Masterthesis. But now it's over and we can focus on new features for Summer Islands!!!In the last weeks we focused a lot on improving the AI. Summer Islands isn't only focusing on your economy and the weather conditions. The AI must challenge you and you should consider carefully to build something next to the AI or when you attack the reputation of them. We wanna build a realistic AI.So in the first steps the AI will analyse a small part of the map and will create a little base, like you would do. For these few functions there is already a lot going on on the AI. To be a realistic AI, first they must build a few buildings, rethink the area and so on.On the client side we implemented a zoom function. With you mousewheel you can zoom in and zoom out to the point where you coursor is. Now you have the possibility to watch all the small movements, for example from the cyclist.Here a preview:In the next weeks we try to implement some new features for the nature. It will probably change the complete look of the nature.Update Log. Update from september 2018 [v0.0.11]: Hello together,it was again a longer break since our last update. We've been working on new content for Summer Islands for a couple of weeks now, but only now are we going to publish it.On our Steamforum there are a lot of questions about the release date in relation to 2018. Before I come to the new content I wanted to go into it again.We know that the year is almost over and Summer Islands is still not in early access. We have to thank you for your patience. We still have a lot of features for Summer Islands which we haven't mentioned yet and which we still want to implement. There isn't anything worse than a half-finished game and unfortunately this is becoming more and more normal nowadays just to generate more sales with more and more games. The good thing for you is: because we program Summer Islands in our spare time, we are not financially tied to a schedule/fund donor. This allows us to realize the features Summer Islands needs and makes Summer Islands even better. The bad news is: We are only a 3 person team, spread over different continents, that Summer Islands creates in our spare time. With that we always have a full schedule and believe me, it's already scratching your conscience if no new update has been created for you every week.So in summary we would like to appeal to your patience. 2018 is still our plan, but game projects are always difficult to plan because of their complexity. :)But now to our smaller update: we have redesigned our building construction menu in the last weeks. Ergonomics and clarity are especially important to us in Summer Islands. We try to make every aspect of the game as familiar as possible. So that there is no irritation during the course of the game. We want to create a natural game flow.So we adapted the building construction menu with all buildings rather to the well-known touch menus and equipped it with more icons and pictures. The advantage of the new design is the larger space to present more information about the building to the player and the easier comparison of buildings with each other. Update Log:. Update from mid-June 2018 [v0.0.8]: Hello TogetherWith some delay because of the bad internet coverage here in Down Under comes the next update.The last two weeks we have devoted ourselves completely to the financial charts. These had previously only been implemented as temporary displays. Createjs offers complete freedom because there are no pre-built objects either. Therefore we have improved the axes labels and the legend of our previous tables. Since you don't always see in detail in the table in which point you have how much money, there is the additional function to move the mouse over a name and thus display the exact numbers in the table.There are two different tables. On the one hand, there is a monthly table that displays 12 months by month. On the other hand, there is an annual table which always shows 10 years at yearly intervals.We have also created new textures. There we are currently working on a parking system that you can create individual parks from individual blocks.We hope you like it. Update Log:

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