About This Game Five Ancient Frogs, scattered across the countryside, send a telepathic message to Toki Tori. It’s hard to see how this young chicken could help them destroy the floating crystal endangering everything… but he’s their only hope.Toki Tori 2+ may look cute, but it’s a challenging puzzle adventure game. Whistle and stomp are the only moves you need to solve increasingly complex puzzles, as you go anywhere, anytime on a lush forest island.A unique take on the Metroidvania formula: progress by exploring, observing and experimentingMeet strange critters, study their behaviour and manipulate them with your whistle and stomp movesFind the Ancient Frogs and destroy the crystal at the heart of the islandWhistle songs for special abilities, including rewind and fast travelUse the in-game camera and snap creature pictures to complete the TokidexPush the game’s mechanics to their limits to find 100s of golden wingsSteam featuresLevel editor: create and share levels through Steam Workshop38 AchievementsFor PC & Mac using SteamPlay 1075eedd30 Title: Toki Tori 2+Genre: Adventure, Casual, IndieDeveloper:Two TribesPublisher:Two TribesRelease Date: 11 Jul, 2013 Toki Tori 2 Full Crack [portable] This game has some of the most ingenious mechanical and puzzle design you will ever see. It somehow manages to have metroidlike progression, where you see treasures and routes you can't take yet, but will on later visits, despite having no unlockable player abilities. It achieves this unprecedented feat by teaching you new and non-obvious mechanics as you progress through the various stages, which you can then use to solve other challenges you passed earlier. This teaching happens organically as you solve puzzles; there is no text or spoken dialogue in the game. Toki Tori 2 is an under-appreciated gem and one of the best puzzle games ever made. 10\/10. Let me present you one of my favourite games and a very underrated title.TOKI TORI 2+ is different from anything else played before in similar genres.You'll need to figure out how to use and combine the 'tools' given at the beginning, because nobody is going to tell you - and I found this an amazing idea.I don't think this is a game for kids - despite the cute graphics - since some puzzles are really hard to solve. Great soundtrack, relaxing atmosphere.Seriously, the soundtrack works perfectly here.If you love the Myst series as I do, you're going to love this.If you love cheery\/colorful platforms, you're going to love this.Forget the first Toki Tori, this is totally another experience. :]. I regret not playing Toki Tori 2 sooner. I remember when it first launched on the Wii U, during the system's first big drought in 2013. Back then, despite having a lot of time in my hands and not much to play on the console, I let it go. Then I got it in a bundle for Steam, and once again, didn't play it for years. I had played the first Toki Tori and mistakenly assumed the sequel would be more of the same.When I heard Toki Tori 2 was actually a metroidvania, my interest grew. Regardless of that, I still had cold feet. There's something about the game's pre-rendered visuals that always made it look kinda cheap. I also thought it would be more of a chore than anything else, like many other metroidvanias that fail to play to the genre's strengths.Then I finally played it and it really grabbed me. The presentation, which had always seemed so unappealing, came to life in a glorious way when I booted the game. It's GORGEOUS. It's a really weird art style, in that it doesn't sell well, but looks great when you're actually playing. Music and sound design also make a great job of immersing the player in Toki Tori's wonderful world, without ever getting repetitive.There are so many elements populating the screen, everything looks so much alive. Actually, that's Toki Tori 2's main catch: YOU CAN SEQUENCE BREAK THE HELL OUT OF THIS GAME. All the tiny animals you initially think of as mere set dressing are meant to be interacted with, you might just not know it at the time. Midway through the game, you happen to come back to the very first screen. Up to that point, Toki Tori 2 gently teaches you about its surprisingly deep mechanics through great level design. Now you're are able to truly see it with new eyes. That bird over there? You can call it by chirping, make it grab that little animal and feed it to that frog so that you can go up that ledge. Those fireflies? Make sure they follow you, you're gonna need them.You don't ever get new items or power-ups. The only thing preventing you to venture out in any direction at any given time is your knowledge of how the game works, and it makes a great job at teaching you that. That alone makes Toki Tori 2 extremely replayable as well, since not only will you want to try new paths in a different order, but the game's puzzles are not only deep enough to lock collectibles away during the first time you play them, but also so much fun you're gonna want to give them another try just for the sake of it.It all comes together so tightly that, like I said, I regret not playing it sooner. The game's inability to sell well when it should have actually bankrupted Two Tribes' developing arm, and the upcoming Rive is going to be their last game. Maybe it would have helped if the media had made more noise about this game back when it first launched. Maybe it would have helped if I hadn't been so skeptical as well. Toki Tori 2 is a truly underrated gem and if like me you're a fan of great level design, do yourself a favor: PLAY IT ASAP!. Toki Tori 2+ is not at all the game I was expecting it to be. The original game was a series of self-contained puzzle levels that were solved using a limited set of items. Toki Tori 2 is not that at all. Instead, the game drops you in the middle of a vast open 2D world and leaves you to figure everything out on your own. There are no instructions, tutorials, levels or items. The whole world is open from the start and you just need to figure out how to get through it while collecting a series of, err... collectibles. Unlike the previous game, Toki no longer uses items to solve puzzles. Instead, your abilities are limited to walking, singing and stomping. That's it. Where the complexity (and genius) comes in is how you can combine those actions with the various creatures that populate the world. For example, you can lure birds to pick you up with chirps, move bugs by stomping, and much, much more. I won't say anything further on that, as half the fun is figuring out the rules of the game on your own. As with the previous game, level\/puzzle design is utterly brilliant. So many times you will think there is no way to proceed past an area, only to have the solution click a few minutes later (and you subsequently smack yourself upside the head because of how simple it actually was). That is a sign of good design, and I admire it a lot. I can't really think of any puzzles that were totally unfair, although there were a handful that were somewhat tedious. The singing mechanic is also a pretty neat new feature. In addition to its standard functionality, you learn a series of songs that provide other abilities, such as time-rewind, warping around the map, and more. And oh yeah, the characters are all really cute - especially Toki and the frogs (if you're into that sort of thing as a selling point). It all comes together nicely in a really well-executed package. Overall, I liked this a lot better than the first game, due to the open-ended exploration\/collection gameplay and the "complex simplicity" in the puzzle design. It's a fun, laid-back game that should appeal to puzzle fans. A-. Toki Tori 2+ has been on my radar for a while, and after it was recommended by a friend, I thought I'd finally try it out. It's a puzzle platformer with various creatures that work together to create the puzzles: frogs eat the little purple guys to create bubbles to lift you up; birds grab onto you and take you somewhere else, crabs move a platform back and forth.The controls are quite interesting, and simple: basically, you can only walk from side to side, stomp, or sing. Generally, you can sing to get creatures to move towards you, or stomp to bounce them away; this also works together with lighting (creatures in the dark generally won't move at all). In the first three hours of play, this is enough to create many nontrivial puzzles, and they probably get more challenging later.However, I found that actually accomplishing your intended solution to the puzzle can get quite tedious. For instance, I spent 30-60 minutes getting a frog to a particular location in order for it to eat the other frog in a bubble, and release it in the right direction. I don't have enough patience for this -- I prefer puzzle games where you can immediately execute the steps you have in mind, so that the difficulty lies in figuring out the steps in the first place. A second, related frustration was that the game has no words, but isn't totally self-explanatory. For example, I once got stuck because I didn't know that crabs still move even in the dark (for some reason when I tried it the first time I didn't get the crab to move).In summary, the game's mechanics can be frustrating to figure out and work with. If you have the patience, I think it will likely be a good game, but I am going to retire it with this warning.
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